* Worked on implementing the equipment screen
This is a mockup I created of the equipment screen, and in-game it looks pretty much the same:

A better version of the final artwork will be created by Philip or Chris, so it’s not final art, but I needed to do it to work out the layout and make sure things are usable. I’m pretty happy with this design now. A scroll pops up when you select an item to give you a selection amongst other items.
It will probably take a couple more sessions to fix this up. It is functionally working, but it needs some niceties like showing the stats for each item and how they affect your base stats.
The consumables are slots for potions and the like which will give the heroes temporary buffs in-game.
After I’ve built this equipment selection screen I’ll be working on a level selection screen. I’m planning to do a world map styled piece since the game has a linear direction and story.
I also launched a new website for Dungeon Dashers a few days ago (which is what I had been working on recently).
You can view it at http://www.dungeondashers.com




